Space Destroyer Hunter: “Maveen”. A 54-page diversion, hopefully soon to become a graphic novel!
why don’t they make another clock work key? They have the technology to build that. why not build another one?
Plus the fact everyone will die with out this clock work key. That key is pretty damn important. Why didn’t they make back up keys so this situation wouldn’t happen again? Were they ok with one key even though if they lose it all will go haywire?
Sadly, you can’t argue with the inscrutable logic of aliens gone for a few million years.
The inhabitants of Twilight did not build it. All will be clear by the story’s end.
So far, this sounds almost identical to the plot of Final Fantasy Endless Nova. Influence or coincidence?
Never heard of it.
Edit: Additionally, I watched the opening storyline from the game on YouTube because I’d probably never actually play a fan made Final Fantasy-based game. They’re not even similar. You’d probably find more in common with XenoGears, and I never got past the church sequence on Disc 1 because I missed a save point in a cutscene somewhere and gave up. >_o;
Yeah, the opening sequence doesn’t explain very much. Without giving too much away, the plot involves a girl punching a hole through the hull of an asteroid colony, being rescued by the protagonist, and eventually remembering that she was on a mission to activate devices left behind by an ancient civilization for the purpose of preventing their sun from going nova and wiping out the star system.
I only started playing it a few weeks ago, and still haven’t finished, so naturally, this page immediately reminded me of it. It’s not a great game, but it’s not terrible, either, and the price is right.
The only commonality there is the star-saving machine. Beyond that, Maveen knows EXACTLY what her mission is, but isn’t sharing it. Or the surprise twist at the end.
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